Heroes Battle
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Project Info:
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Platform: Android
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Genre: Auto Battler RPG
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Time: 13 February - 7 March
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Role: General Designer
Description:
Heroes Battle aims to strip an Auto Chess genre to the core, taking depth and strategy while keeping it simple and accessible for casual players. Full of fun pop culture references, Heroes Battle lets you unlock many exciting heroes with cool abilities, build your epic team and save all the worlds from evil and corruption!
My Contribution:
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Creating concepts for individual heroes abilities and breaking them down into stories
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Balancing out the playable heroes
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Balancing out the difficulty of each individual world and the general progression
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Assisting with monetisation and meta concepting as well as balancing
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Balancing the events
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Data diving
During my work on Heroes' Battle I have learnt a lot about mobile games' development, balancing and monetization practices.
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Unity tool which I used to balance out the automatic difficulty growth of the Arena Mode
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Mock up of the Battle Pass UI